Patch 0.1.1
Ironclad Angels » Devlog
Hello all! Just a smaller patch with a few balance tweaks and bug fixes.
Got some great feedback on the first release! This patch is meant to address the most common pain points.
- Gameplay
- Added invincibility frames to the player "Hurt" animation. Instant death to a group of bunched-up enemies should be much less likely to happen
- Added invincibility frames to the player "Hurt" animation. Instant death to a group of bunched-up enemies should be much less likely to happen
- Upgrades
- Updated all upgrade descriptions with percentages and flat values displayed
- Fixed an oversight where Reinforced Hull was granting only 25 health instead of 250
- Changed Shot Spread to decrease individual projectile damage instead of using more ammo
- Spread is now tightened for all turrets
- Missile Launcher now grants 15% chance per shot instead of 10%
- Advanced Propellant now grants a 35% speed bonus to projectiles instead of adding a flat 500 velocity
- Mule Kick damage reduced to 20% from 25%
- Extended Mag damage for non-ammo turrets increased to 20% from 10%
- Parts
- Crybaby MK. 4
- Increased rate of fire to 600 from 375 rpm
- Decreased reload time to 1.75s from 2.0s
- Handshaker
- Increased pellet count to 6 from 4
- Increased pellet damage to 45 from 30
- Crybaby MK. 4
- Audio
- Rebalanced some audio cues to be easier to hear
- UI
- Updated objective marker art and animation to be easier to see
- Added a "RELOADING" indicator to ammo UI when reloading
- Moved HP and Boost meters up for better gameplay clarity
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Ironclad Angels
Twin-stick heavy armor action!
Status | In development |
Author | Eliot Waters |
Genre | Shooter, Action |
Tags | 2D, Aliens, Arcade, gamepad, Pixel Art, Retro, Roguelike, Tanks, Twin Stick Shooter |
More posts
- Update 0.2.036 days ago
- Initial Release51 days ago
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